Building disposable stand-ins for a product — from paper and clickable wireframes to coded spikes — so teams can try interactions before committing to build. Used to explore options, align stakeholders, and run usability tests on something people can click or walk through. Fidelity should match the question: low for flow and structure, higher when timing, motion or real content matter.
Category
Design
Talks that might mention this method (54)
- Build for Speed: How to Prototype and Test Any Product in Five Days
- Sketching User Experiences (Book Launch)
- From Print to iPad: Designing a Reading Experience
- Some ABCs of Forecasting
- Unleash your inner innovator
- All the things AI can do
- Emerging UX patterns beyond the chatbot
- Robots vs Designers: Mastering AI and Prompt Engineering to Amplify Creativity and Career
- Should Designers (Vibe) Code? How to Become the Polymath Designer for the A.I. Age
- When Everything Works the Same: How UX Becomes the Moat in the AI Era
- Nobody Knows What They're Doing (and That's to Your Advantage)
- Transforming probation services: prototype to pilot in 6 weeks
- The problem with 3D printing & human factors in bicycle design
- Designing for Children
- Ramp Up
- Sketching out the future
- Chatbots are coming! How to research chat experiences
- Making The Source for Macmillan Cancer Support
- Effective wireframes: pitfalls to avoid and tips for success
- Designing for Windows Phone 7
- Launching on devices that don't exist
- Testing the Prototype: Synchronous Remote Testing
- All the things AI can do
- Emerging UX patterns beyond the chatbot
- Should Designers (Vibe) Code? How to Become the Polymath Designer for the A.I. Age
- Pretending for a living - why actors are all UX designers
- UX in healthcare: how prototyping informs design
- Motion Prototyping Essentials
- Design Your First Voice Interface
- The problem with 3D printing & human factors in bicycle design
- UX and Forecasting
- Content First Prototyping
- Transforming probation services: prototype to pilot in 6 weeks
- Research Hacking
- Prototyping At Booking.Com: Lessons & Failures
- Practical Use of AI in UX
- The Future of UX: AI-Enhanced Workflows and Beyond
- WYSIWTF
- $1 Prototype: A Lean, Low-Fi Approach to Android Material Design and Rapid Innovation
- Shiny Policies: Dashboards to Aid British Government Decisions (using R)
- Advanced prototyping with less complexity with variables
- Prototyping: past, present, and future
- Prototyping the path: how Slack builds product with customer love
- Serious play
- Walking the path: prototyping game UI with focus-based navigation
- Plugins like whoa: Craft secrets behind rad plugins
- Influencing via prototyping
- Designing, prototyping, and publishing websites
- Advanced Prototyping
- Returning to Your Maker Roots
- Usability testing Victoria’s new trains
- Kessel Run: A Digital Transformation Story Within The World's Largest Bureaucracy
- Kessel Run: A Digital Transformation Story Within The World's Largest Bureaucracy
- Making More of Ourselves - Sensory & Multimodal UX