Pablo will share his experience designing AI-powered tools. We'll look at key UI/UX patterns that help users interact with AI in a natural way – going beyond just using a chatbot. We'll learn about simple and effective flows that make AI features easy to use. This talk is for teams who want to make AI tools more user-friendly and bridge the gap between humans and the little robots powering our apps.
People
Pablo Stanley
Methods
PrototypingBuilding disposable stand-ins for a product — from paper and clickable wireframes to coded spikes — so teams can try interactions before committing to build. Used to explore options, align stakeholders, and run usability tests on something people can click or walk through. Fidelity should match the question: low for flow and structure, higher when timing, motion or real content matter.
Interaction DesignDesigning how people act with a product over time: controls, states, feedback, flows and micro-interactions. Turns goals and constraints into concrete behaviours that feel clear and forgiving, informed by perception, cognition and the physical or digital context of use.