The problem with 3D printing & human factors in bicycle design
at UX, Human Factors & Ergonomics
Type
talk
Brighton research profile covering biomechanics, sports technology and related human-factors work. Professional context for human-factors issues in physical product and bicycle design. Host university for the HF&E evening and Covill teaching and consultancy. Useful when physical prototypes and user trials shape product decisions alongside engineering constraints.
People
Dr Derek Covill
Methods
PrototypingBuilding disposable stand-ins for a product — from paper and clickable wireframes to coded spikes — so teams can try interactions before committing to build. Used to explore options, align stakeholders, and run usability tests on something people can click or walk through. Fidelity should match the question: low for flow and structure, higher when timing, motion or real content matter.