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Continuing Designing for Natural User Interfaces

Designing for Natural User Interfaces

Mark Backler at UX Brighton 2012

Methods mentioned

  • Prototyping22:23Says prototyping (with user research) is vital for checking which interaction assumptions still hold for natural UIs.

Related reading

Books, research, ideas and people referenced in this talk.

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Concepts

Projects and resources

  • Kinect03:28The talk describes Kinect as a device for skeletal tracking and gesture recognition.
  • PlayStation Move06:06The talk mentions PlayStation Move as another motion-control approach alongside Kinect.
  • Visual Gesture Builder08:05The talk presents Visual Gesture Builder as a tool for prototyping gestures.
  • Fable: The Journey12:34The talk uses Lionhead's Fable: The Journey as its case study of a game controlled through a natural user interface.