Workshop introduction to Psychology for Designers at UX Brighton's one-day Psychology for Design workshop (9 May 2017). Joe Leech covers how people build mental models of the world and how that knowledge can create better user experiences; the day applies psychological principles of planning, decision making and perception to product and user interface design through hands-on sketching and exercises. Outcomes include designing to match how people think and behave, finding and applying psychology theory to digital product design, and advocating design decisions with psychological reasoning.
People
Joe Leech
Methods
Workshop FacilitationWorkshop facilitation guides a group towards a shared outcome without imposing the facilitator’s preferred answer. Define the purpose, prepare activities and materials, and create opportunities for everyone to contribute. Combine individual thinking with discussion when helpful, listen for different perspectives and adjust the plan to the group’s needs. Record decisions and clarify who will take the next steps. Use facilitation when a team must explore a problem, generate ideas or agree actions together; successful participation matters as much as the visible workshop outputs.
Interaction DesignDesigning how people act with a product over time: controls, states, feedback, flows and micro-interactions. Turns goals and constraints into concrete behaviours that feel clear and forgiving, informed by perception, cognition and the physical or digital context of use.