Sense and sensor ability is an experiential O'Reilly Design Conference 2016 workshop on sensory design for wearables and Internet of Things experiences beyond conventional screens. Alastair Somerville frames user-centered design when content and interaction move across the body, drawing on accessibility research into senses, emotions, cognition, and cognitive accessibility. Participants explore frameworks to plan, build, and test complex physical and digital experiences.
People
Alastair Somerville
Methods
Inclusive DesignInclusive design identifies who an experience excludes and involves people with different abilities and perspectives in shaping it. Start by examining assumptions and mismatches between a person and the product or environment. Work with people who experience those barriers, then explore solutions that address their needs and may benefit others. Use this approach throughout product and service development, including decisions about interaction, communication and participation. Revisit whose perspectives are missing as the design evolves.
Interaction DesignDesigning how people act with a product over time: controls, states, feedback, flows and micro-interactions. Turns goals and constraints into concrete behaviours that feel clear and forgiving, informed by perception, cognition and the physical or digital context of use.