UX in 2018: Designing experiences for a multi-touchpoint, multi-device future
at Interaction 16
Type
talk
Presents four dimensions of cross-device experience design, illustrated through a practical example.
People
Sol Mesz
Methods
Interaction DesignDesigning how people act with a product over time: controls, states, feedback, flows and micro-interactions. Turns goals and constraints into concrete behaviours that feel clear and forgiving, informed by perception, cognition and the physical or digital context of use.