Designing for Play : What Interaction Design Can Learn From Video Games
at Interaction 16
Type
talk
Draws on video games to explore how interaction design can guide people implicitly and support a sense of achievement.
People
Chelsea Hostetter
Methods
Interaction DesignDesigning how people act with a product over time: controls, states, feedback, flows and micro-interactions. Turns goals and constraints into concrete behaviours that feel clear and forgiving, informed by perception, cognition and the physical or digital context of use.