Exploring Cadence: You, Your Team, and Your Enterprise
at Enterprise Experience 2017
Type
talk
Enterprise Experience 2017 opening keynote on cadence: weaving different timeframes across personal work, teams and enterprises. Moves beyond classic time management to how UX uses time when setting vision, roadmaps and collaboration rhythms, with examples including Google Material Design as codified UX research and practice for consumer-quality enterprise experiences.
People
Elizabeth Churchill
Methods
Design SystemsA design system combines reusable interface elements with guidance that helps teams apply them consistently. Establish shared styles, components and patterns for recurring user tasks, document their intended use, and provide libraries that designers and developers can maintain together. Use it when multiple teams or products repeatedly solve similar interface problems. Reuse established elements, review updates to shared libraries, and contribute improvements informed by research. A useful system supports consistent decisions and reduces duplicated work while continuing to evolve.