Explores calm technology: a design philosophy where devices know when to step forward and when to fade into the background so technology enhances rather than disrupts attention. Covers practical approaches that respect human attention while staying useful, and strategies that balance automation with human agency.
People
Amber Case
Methods
Interaction DesignDesigning how people act with a product over time: controls, states, feedback, flows and micro-interactions. Turns goals and constraints into concrete behaviours that feel clear and forgiving, informed by perception, cognition and the physical or digital context of use.