Designing for Persuasion, Emotion and Trust On The Web
Rob Gillham at Designing for Persuasion (2009)
Related reading
Books, research, ideas and people referenced in this talk.
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Projects and resources
- Human Factors International (HFI)00:53Gillham introduces Human Factors International as a user-centred design consultancy and mentions its courses in London, Utrecht and Hamburg.
- Star Trek: The Original Series06:16Gillham uses Spock and Kirk from the original Star Trek series to contrast logical decisions with emotional intuition and gut instinct.
Concepts
- ISO 9241-210:2019 - Human-centred design for interactive systems01:01Gillham describes HFI as a user-centred design consultancy, making human-centred design a direct context for the talk.
- Customer experience01:55Gillham says customer experience is important before contrasting work beyond usability with the question of why people would act.
- ISO 9241-11:2018 - Usability: Definitions and concepts02:44Gillham says usability work traditionally focuses on finding barriers to task completion and fixing them.
- Heuristic-systematic model05:22Gillham says people use heuristics without knowing it when deciding whether to trust someone or do business with them.
- Persuasive communication09:20Gillham defines persuasion as communication intended to induce belief or action and says it should not be coercive.
- Emotion10:34Gillham describes emotion as a physiological state of arousal and gives anger, passion, excitement and pleasure as examples.
People
- Derren Brown09:58Gillham contrasts non-coercive persuasion with what he calls Derren Brown-style trickery or misdirection.
