Examines design considerations for natural user interfaces, drawing on experiences from working with the Kinect on Lionhead Studios Fable: The Journey. Discusses what designers should consider when designing for very new user interfaces and gestural control systems.
People
Mark Backler
Methods
Interaction DesignDesigning how people act with a product over time: controls, states, feedback, flows and micro-interactions. Turns goals and constraints into concrete behaviours that feel clear and forgiving, informed by perception, cognition and the physical or digital context of use.