Live demonstration of neuroheadsets that read brainwaves using an API to recognize facial expressions, emotions, and cognitive thought. Explores how affordable brain-computer interfaces have made neuroscience accessible beyond research labs, with particular focus on potential applications for the physically impaired and gaming.
People
Guy Smith-Ferrier
Methods
Interaction DesignDesigning how people act with a product over time: controls, states, feedback, flows and micro-interactions. Turns goals and constraints into concrete behaviours that feel clear and forgiving, informed by perception, cognition and the physical or digital context of use.
Inclusive DesignInclusive design identifies who an experience excludes and involves people with different abilities and perspectives in shaping it. Start by examining assumptions and mismatches between a person and the product or environment. Work with people who experience those barriers, then explore solutions that address their needs and may benefit others. Use this approach throughout product and service development, including decisions about interaction, communication and participation. Revisit whose perspectives are missing as the design evolves.