Designing for human performance: the case for in-bodied interaction

at UX Brighton 2013

Type
talk

Most digital products treat people as neck-up operators parked in chairs while the brain talks to a screen. m.c. schraefel makes the case for in-bodied interaction: designing with the brain-body system as one complex whole so interactive technology supports human performance, wellbeing, creativity and quality of life — not just screen tasks. From recent research she outlines four design paths/heuristics for human-performance work, asks whether the flood of health apps actually helps and for how long, and invites designers into a global human-performance challenge (push-ups optional).

People

  • mc schraefel

Resources

Video