Ramp Up
Harry Brignull at Personalising the Experience (2016)
Related reading
Books, research, ideas and people referenced in this talk.
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Papers and articles
- Mobile-App Onboarding: An Analysis of Components and Techniques00:50The talk introduces onboarding as the first step before users progress through a product.
Concepts
- The Engagement Ladder Theory01:27The talk uses the ladder of engagement to describe progress from a new user to an expert and community advocate.
- Interface Copy Impacts Decision Making11:50The talk defines a nudge as respectful encouragement rather than heavy-handed coercion.
- Decision tables18:50The talk proposes a decision table as the data structure holding all the nudge rules.
Projects and resources
- Evernote02:22The talk critiques Evernote's onboarding for exposing advanced features while leaving new users unsure what to do.
- Miyamoto Explains How Super Mario Bros. World 1-1 Was Created06:47The talk uses Super Mario Bros. World 1-1 as an example of teaching mechanics through context and timing.
- IFTTT (If This Then That)13:16The talk compares context-based nudge rules with If This Then That conditions.
- Fitbit14:05The talk uses Fitbit's progress-tracking notifications as an example of a meaningful nudge that draws people back to a goal.
- Dropbox19:36The talk praises Dropbox's restrained ramp-up sequence and small in-page nudge.
- Skype20:18The talk contrasts Dropbox with Skype's large subscription nudge and failure to remember the user's past choice.
- Facebook Messenger21:19The talk uses Facebook Messenger's repeated notification modal as another example of a nudge that prioritises the product's goals over the user's.
- The Telegraph digital edition app23:26The talk describes the Telegraph digital edition app's shift from a pay-or-leave trial to gradual access through free content and registration.

